The Dangerous Crowns / XTVULPINE

  • Syndicate
  • Regular
  • Role play
  • Medical
    Medical
  • Freelancing
    Freelancing

The Dangerous Crowns is a powerful syndicate thriving in both lawful and outlaw worlds. Led by Tiinii Vulpine, we control life and death through black market medical aid, high-risk extractions, and elite mercenary work. Playing both sides makes us untouchable. Loyalty is everything. —Fearless.



History

The History of The Dangerous Crowns

Origins in the Shadows (2952-2953)

The Dangerous Crowns were not born out of ambition, but necessity. In 2952, amidst rising tensions between outlaw factions, mercenaries, and the UEE’s tightening grip, an opportunity emerged—one that only someone operating on both sides of the spectrum could take advantage of.

At the center of it all was Tiinii Vulpine, a cunning operator with the skillset of a mercenary, the foresight of a strategist, and the morality of a businessman. Unlike many rising factions that either pledged allegiance to piracy or tried to operate clean mercenary work, Tiinii saw a gap in the system—a void where outlaws, smugglers, and rogue operators had no reliable support network when it came to medical assistance, extractions, or clearing their records.

She knew that survival wasn’t just about who had the most firepower, but who controlled the flow of life and death. That control—that power—would become the foundation of The Dangerous Crowns.

The Birth of a Syndicate (2953-2955)

By 2953, Tiinii Vulpine had built a small but highly efficient network of rogue medics, pilots, and enforcers operating in the outer reaches of Pyro, Stanton, and the fringes of Nyx. With an Apollo Medivac for emergency medical extractions, a heavily armed Perseus gunship (Queen Vulpine) for security and firepower, and an Arrastra for economic leverage through deep-space mining, The Dangerous Crowns quickly became an underground force that didn’t just work for pirates and mercenaries—but often operated above them.

The group established a strict code of loyalty and discretion, ensuring that clients knew they had an alternative to the dangerous, often backstabbing world of crime. They were not just another pirate crew, nor a mercenary outfit—they were an organization that dictated the terms of survival.

By 2955, The Dangerous Crowns had made a name for themselves on both sides of the law. They weren’t outright criminals, nor were they beholden to the UEE. Instead, they played both sides, offering services to the highest bidder while keeping their own agenda hidden in the SHADOWS.

Rising Influence and Power (2956-Present)

As The Dangerous Crowns expanded, they gained influence within the criminal underworld and mercenary circles alike. Their ability to navigate high-security zones, clear records, provide covert medical assistance, and even facilitate prison breaks from Klescher made them a force to be reckoned with.

By 2958, whispers of The Dangerous Crowns spread throughout the Stanton system and beyond. Their presence in the Pyro system became undeniable, with operatives stationed at strategic locations, ensuring that those who needed their services—and could afford them—always had a lifeline.

Today, The Dangerous Crowns are more than a syndicate, they are a power structure within the outlaw ecosystem, balancing legitimacy with ruthlessness, ensuring that their name is both feared and respected in equal measure.

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The slyest fox in the den—silent when we need to be, deadly when we want to be. We run from no one.

Manifesto

The Dangerous Crowns Manifesto

Who We Are

The Dangerous Crowns are more than a syndicate—we are a force of nature, a shadow that stretches across the stars, controlling the flow of power, survival, and profit in both the lawful and outlaw worlds. We are not a gang. We are not mere pirates. We are a syndicate built on loyalty, strategy, and dominance, offering services that few can provide and even fewer can survive without.

We do not submit. We do not bow. We carve our own path through the void, ensuring that those who dare stand against us learn the cost of defiance.

Intentions of The Dangerous Crowns

We exist not to be another name in the universe but to be the name that matters. Our goal is to establish a powerful and self-sufficient network that thrives on intelligence, strength, and control. By operating in both lawful and unlawful sectors, we create opportunities, leverage, and influence where others see only obstacles.

We intend to

- Control the flow of life and death—through black market medical services, emergency extractions, and covert record-clearing operations, ensuring that those who need us always have a lifeline.
- Dominate the battlefield—providing firepower, protection, and military superiority through our fleet, led by the Queen Vulpine (Perseus).
- Secure economic leverage—through deep-space mining operations with the Arrastra, ensuring we are never reliant on anyone but ourselves.
- Manipulate the system—by playing both sides of the law, operating within UEE-controlled space while keeping strong ties to outlaw factions, pirates, and mercenaries.
- Establish an unbreakable network—where loyalty is rewarded, and betrayal is erased.

Motives of The Dangerous Crowns

Our motives are rooted in survival, power, and control. In a universe where trust is a currency often spent in vain, we ensure that those who stand with us do not fall.

We operate under a simple creed:
- Loyalty is everything. If you stand with us, we will ensure you thrive. If you betray us, we will ensure you regret it.
- Power is earned, not given. We do not take handouts, nor do we bow to false rulers.
- Control the chaos, or be consumed by it. The universe is ruthless—those who hesitate become forgotten.

We do not exist to follow orders. We exist to ensure others follow ours.

Views of The Dangerous Crowns

We believe in strength through unity, strategy over recklessness, and loyalty above all else. We do not tolerate weakness, and we do not suffer fools. Those who seek refuge under our banner must prove themselves worthy.

Our views on the universe are clear:
- The UEE is a machine that serves itself. We play by their rules only when it benefits us.
- The pirate world is filled with opportunists. We work with them, but we do not trust them blindly.
- Mercenaries are tools of the highest bidder. We are not tools—we are the ones who dictate the terms.

We are not here to make peace. We are here to make sure that The Dangerous Crowns remain untouchable.

Betrayal is an Act of War

To betray The Dangerous Crowns is to sign your own death warrant. We do not forgive. We do not forget.

Betrayal is considered an act of war against TDC. If you turn your back on us, you become the hunted. If you stand against us, you will be erased.

There are no second chances, only consequences.

We are The Dangerous Crowns. We do not kneel. We do not run. We control our own fate.

Charter

The Dangerous Crowns Syndicate Rules

Welcome to The Dangerous Crowns
As a member of TDC, you are part of an elite syndicate that operates across both lawful and outlaw sectors. Our strength lies in our discipline, strategy, and ability to control the battlefield through force, intelligence, and resourcefulness. To maintain order and ensure our continued dominance, all members must adhere to the following rules and operational guidelines.

Rules of The Dangerous Crowns
1. Loyalty Above All Else

- Your allegiance to TDC is absolute. Betrayal is considered an act of war and will be dealt with accordingly.
- If you are caught leaking classified intel, collaborating with enemies, or engaging in actions that compromise the syndicate, you will be hunted and eliminated.

2. Chain of Command

- The hierarchy within TDC is to be respected at all times. Orders from higher-ranking members must be followed without hesitation.
- Leadership operates under a strategic council, ensuring that no single entity holds unchecked power.

3. Confidentiality & Security

- Operational secrecy is critical. Do not disclose mission details, smuggling routes, or syndicate plans to outsiders.
- Unauthorized recordings, screenshots, or discussions of classified activities are strictly forbidden.

4. Business First, Chaos Second

- We are a syndicate, not a reckless pirate gang. While combat is essential, profit, strategy, and power come first.
- Senseless destruction, unnecessary engagements, and drawing undue attention from the UEE are not tolerated.

5. Know Your Role

- Every member has a designated role based on their skillset and ship class. Stick to your assignment and excel in your duties.
- Operational role changes must be cleared by command before integration into official operations.

6. Professionalism in Operations

- Whether conducting medical extractions, high-risk smuggling, or combat operations, TDC operates with precision and discipline.
- Every mission has an objective—**complete it efficiently and without unnecessary risk.**

7. Membership Privileges

Being a member of The Dangerous Crowns grants you the highest level of protection within our syndicate. Even if you do not directly work for TDC, holding membership ensures that no contracts held by TDC will be placed against you. Your safety and standing within the organization are secured— as long as you stand with us.

However, leaving TDC can and will void your protection, meaning contracts previously restricted may once again become valid against you. Loyalty is rewarded—betrayal is not forgotten.

Members & Mercs:

- Learning is not a privilege—it’s a right. If you need help, ask. We are here to teach, support, and grow together.
- If you fall behind, we will slow down and walk at your pace. We move as a unit—no one is left behind.
- ”If you can’t walk, crawl. If you can’t crawl,” we will carry you. We stay together till the end.

Fleet Structure & Ship Classification

TDC operates with a structured fleet system, ensuring that every operation has the firepower, mobility, and support it needs to dominate the field. Our main fleet consists of three primary ship classes, with additional classifications for specialized roles.

Primary Syndicate Ships
1. Corvette-Class Smugglers & Heavy Miners

- Core Function: Smuggling, industrial mining, and resource control.
- Ships Used: Arrastra (Heavy Miner), Large Cargo/Smuggling Ships.
- Role in TDC: These ships are crucial for covert resource extraction, black market trade, and off-grid supply chains. They also serve as fronts for legitimate business operations.

2. Perseus-Class Gunships & Heavy Assault

- Core Function: Firepower, high-risk security, and enforcement.
- Ships Used: Perseus (Heavy Gunship) and equivalent combat corvettes.
- Role in TDC: These ships lead combat operations, enforce TDC rule, and provide overwhelming firepower when needed. Used for high-profile escort missions, battle engagements, and fleet dominance.

3. Apollo-Class Medical & Extraction Unit

- Core Function: Medical support, emergency extractions, and off-grid rescues.
- Ships Used: Apollo Medivac, Cutlass Red, and other medical ships.
- Role in TDC: These ships provide black market medical assistance, battlefield extractions, and life-saving operations for syndicate members and high-value clients.

Specialized Divisions & Roles

Beyond the three core ship classes, TDC operates additional divisions based on ship roles and combat capabilities.

Heavy Fighter Division

- Role: Tactical air superiority, escort, and fast-response combat.
- Ships: Vanguard Series, Hurricane, Super Hornet, and equivalent heavy fighters.

Interception & Pursuit Division

- Role: Quick strikes, bounty hunting, and high-speed engagements.
- Ships: Gladius, Blade, Razor EX, and other high-speed fighters.

Logistics & Support Division

- Role: Cargo transport, fleet refueling, and resupply.
- Ships: Starfarer, Hull Series, Freelancer MAX.

Covert Operations & Intelligence Division

- Role: Information gathering, espionage, and stealth operations.
- Ships: Herald, Mercury Star Runner, Eclipse, and Stealth Ships.

TDC’s Fleet Command Structure

The Dangerous Crowns do not operate a capital ship because our strength lies in our collective power, not in a single massive vessel. Every
member of TDC is their own boss, running their own operations while contributing to the syndicate’s influence and dominance. Unlike traditional organizations that rely on a flagship to lead their forces, we are a fleet of independent operators, each carrying the weight of our power in the ships we pilot and the roles we fulfill.

While we do not command a capital-class vessel, Queen Vulpine (Perseus) serves as the lead ship of the entire syndicate, representing the unmatched firepower, tactical superiority, and authority of TDC. It is not a throne—it is a symbol of our unity and the force that keeps our empire in motion.

Final Statement

The Dangerous Crowns is built on strength, loyalty, and precision. Whether in the shadows or on the battlefield, we control the tides of war, commerce, and survival. Those who stand with us gain power and protection —those who stand against us face extinction.

Betrayal is considered an act of war. Choose wisely.