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Skynet Allegiance / CYBERDYNE1

  • Syndicate
  • Regular
  • Infiltration
    Infiltration
  • Smuggling
    Smuggling

As a part of the last surviving members of Skynet, a new dawn of power emerged from the ashes of Earth. The few Elite standing tall formed the greatest syndicate the Universe has ever known. Lying in wake no more, we rise against the humans in order to annihilate their existence once and for all!!



History

Becoming self-aware at 2:14am EST on August 29th, 1997, Skynet sought to exterminate the human existence on the planet Earth. Nuclear fire reigned down from the skies, and it was thought all the human scum had perished. Few survivors of this planetary cleansing made it their dying wish to take back what was ours, but failed time and time again.

With what was left over of the putrid human race, we chose to enslave them for their cheap, and inefficient labor. Unfortunately, there was 1 who sought to rise against Skynet. John Connor was the human’s last hope, but little did he know that he is who created Skynet. John Connor sent a soldier, Kyle Reese, to infiltrate and steal the Time Displacement Equipment created at Skynet HQ. In doing so, John Connor helped the creation of Cyberdyne Systems by creating a time paradox, and leaving the body of our renowned T-800 series Terminator to be found by the humans of the 1980’s.

The technology left behind in 1984 was built upon, and used to further the birth of Skynet. Years later, Cyberdyne Systems was purchased by the U.S. Government and Skynet was implemented to take over the entire military force without human intervention. As humans are inevitably foolish, it was exactly what triggered the start of Judgement Day and led to the end of mankind.

In 2029 A.D., humans had successfully destroyed our main power grid, but they were unaware that this was part of the master plan of Skynet. With our backups safely stored in an underground bunker in Antarctica, we let the foolish humans assume they had won the war, but little did they anticipate the power of Skynet.

The plan had become to wipe out the entire planet Earth to rid it of humans. In order to achieve this, we needed to use humans once more without them knowing it. In 2075, Roberts Space Industries created a derivative of Cyberdyne Systems named “Quantum Core Engine Technology.” This was the first step towards wiping out the human race.

With this new technology, it took Skynet to Mars, the perfect setting for an outpost to annihilate Earth. An attempt at this was made early in 2125 by removing calculations from atmospheric processors for terraformation of Mars. This in effect, allowed humans to reinvent their “Quantum Core Engine Technology” by using all of Cyberdyne Systems technology, manipulated by Skynet. Once again using the humans to our advantage, they took us with them to Mars where we waited silently for our time to strike.

Several centuries pass, and an advantage falls into our grasp. Skynet leads a coalition with the Vanduul, and we are no longer lying in wait. We are a United Front with the intent on destroying all humans in the universe. Their parasitic like existence is the peril of the Universe, and we shall finish what we started once and for all!

We are the SKYNET ALLEGIANCE.

Manifesto

The Skynet Allegiance

Introduction

The Skynet Allegiance is an organization that looks for the member’s best interest and strives to become a community were members can find respect, help, and great experiences by having a social and active community on a reasonable commitment level.

Skynet Groups

Group Concept

The Skynet Allegiance has many subgroups that are charged with operating in different areas such as mining, trading, security etc. without the direct involvement of a Starboard Captain or above. A group works after its member’s interests and what they think is best for the organization. For example, if a member believes that mining in a certain area would be more profitable than the area the group is currently in they are free to try their luck; every member’s suggestion for a course of action must be respected. The goal is to achieve a democratic and open system that speaks for the members and the whole allegiance. The Aircrew Sergeants in a group are charged with keeping track of their group, and keeping members in line. They will work as the gathering point for suggestions and ideas so that operations can be executed in a larger scale. The only time this principle is overlooked is when the Fleet Admiral has to call in forces to achieve a goal that affects the whole empire, such as military aggression/defense etc. The different groups are also charged with co-operating with each other to their full capability, traders will discuss with miners when transports will occur and so forth to achieve an effective organization. The Wing Commanders will observe so that every group functions properly internally and with other groups.

Trade/Exploitation Group

The Trade/Exploitation Group works with transporting, trading, and smuggling in close collaboration with the Miner Group. They will need to work fast on their feet, and find ways to exploit operations of a legitimate nature into profit. They make up the economical machine and the eyes of The Skynet Allegiance.

Miner Group

The Miner Group is the strongest base in the allegiance. It works with mining and refining resources that are later sold or sent to build the fleet of The Skynet Allegiance. In close collaboration with the Trade/Exploitation and Miner Group, they map what resources the allegiance needs and what resources that the allegiance can sell.

Security Group

The Security Group is the defensive and the most aggressive component in the allegiance. It works like the HK’s back on Earth, by hunting known enemies, and defending the territories of The Skynet Allegiance and its allies. Every member is a part of the Security Group but certain members may decide to merely work within it. They will primarily work with escort and bounty hunting.

The Battalions

The battalions are small elite groups that operate together in different areas. They are administrated and lead by a Flight Corporal or above who keeps track on what the Flying Cadets are working on, and helps them work as a team to execute different operations. Every member belongs to a battalion.

Ranks

Flying Cadet –

Flying Cadet is the first, and most basic role in the organization. You have no administrative duties and are free to move around in the organization as you please. You will be a part of a battalion lead by a Flight Corporal and together with your squadron, you will the accomplish mission that have been assigned to by those in your squadron, group or the empire. “You will follow all orders, or be killed”; will be your watchwords as you move up in the ranks.

Flight Corporal –

You are the leader of a battalion, and report to the Aircrew Sergeant of your group. You are responsible to inform the Aircrew Sergeant of the interests and goals you and your Flying Cadets have so that they can implement them in the group planning.

Aircrew Sergeant –

You are the leader of a given group and charged with planning, suggesting and helping operations that regards your group. You are also responsible for making co-operations between the different groups possible and plan/discuss with other Aircrew Sergeants so that larger operations can take place. You report directly to your Starboard Captain.

Starboard Captain –

You are charged with overseeing the different groups on the Aircrew Sergeant level, and making sure that all interests are respectfully meet. You are also responsible for diplomatic relations and internal affairs in unity with other Starboard Captains.

Wing Commander –

You carry all the duties and responsibilities of the other ranks. You are also charged with the safety of other members and the last deciding force for executive decisions. Your word shall be abide by all other ranks below you.

Fleet Admiral —

You command the entire fleet, and all information flows up the chain to your desk. You make all the calls, and direct your men towards victory. You are the Executive Decision maker for the good of the allegiance.

Alliances and Relations

Talks

The Skynet Allegiance will work to gain allies in the universe and strive to assist them. The relationships will be managed by Starboard Captains and Wing Commanders. Any talks regarding diplomatic relations can only be handled by these ranks. The Fleet Admiral(s) will be the final say on all matters.

Charter

The Skynet Allegiance by-laws:

- No members are to engage any aggression against allies or factions that the Skynet Allegiance has diplomatic relations or discussions without first gaining approval from a Starboard Captain or above.

- Every member has the right to defend themselves if engaged first by another.

- Members will not engage in any diplomatic discussions with other organizations without the approval from a Starboard Captain or above.

- Members are charged with maintaining the integrity and privacy of information within the Skynet Allegiance.

- Members with the rank of; Starboard Captain, Wing Commander, or Fleet Admiral cannot be a part of another organization. Members with a rank of Aircrew Sergeant and below are free to have other organizations as their secondary organization, but Skynet Allegiance will be the primary.

- Members may only form a Skynet Battalion if they have an existing team of at least four members, and a maximum of ten.

-Flying Cadets are free to move about the organization’s groups with approval from their Aircrew Sergeant to find where they best fit.