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Black Widow Mercenary Company / FWL

  • PMC
  • Regular
  • Security
    Security
  • Exploration
    Exploration

We are a group who commonly plays games like Mechwarrior Online or Space Engineers and are now hoping to expand into Star Citizen. We wont push you away if you bad at the game, rather we will train you at you own discretion. We have a Teamspeak and you can contact us at housemarik.enjinvoice.com.



History

The infamous Black Widow’s were a semi-independent unit within the larger mercenary unit Wolf’s Dragoons, formed and led throughout its existence by Natasha Kerensky, the “Black Widow” up until the unit was dissolved in 3049.

Although composed mostly of misfits and troublemakers, the Black Widow Company was a dangerous elite fighting unit with a reputation for brilliant tactics and a boldness bordering on folly. Renowned for their skill as MechWarriors, Natasha Kerensky and her unit were also known and feared for cruelty, deceitfulness and generally dishonorable behavior, attributes that set them apart from the rest of the highly esteemed Wolf’s Dragoons. < from here it shifts from cannon>

A Pilot by the name of Dread led most of the Field operations while Natasha was more of the Face of the unit. Though a feared pilot, Natasha did not have the “tactical sense” that Dread had so she appointed him commander of field operations. In 3024 Dread had an idea to split the growing ranks of the Black Widows into 2 Separate fighting units BOTH with Natasha’s mech, making it appear she was in more places than possible. With 2 units They were able to pull off some astounding victories which led to the eventual fame and creation of the Black Widows Company < Led by Dread>, a unit within the Black Widows themselves.

In 3025 Dread and Natasha had a disagreement about the direction of the Black Widows. Natasha wanted to return to her Clan roots while Dread was more inclined to fight for the inner sphere. Dread Challenged Natasha to a Private trial of combat for leadership of the Black Widows. When the combat began Dread immediately noticed that half of his weapons went offline. Natasha won the combat threw dishonorable means. Dread gathered the evidence and approached Natasha who after being cornered admitted her deceit. They agreed to split the Black Widows into 2 entirely separate units while “sharing” the name.

For years, the 2 units benefited from the shared name as no one knew they were really separate. Dread Signed a contract with House Marik with the agreement that he had full control over the Black Widow Company with no interference from the house. After the Fourth Succession War it became apparent that the 2 units had no affiliation with each other and the history of the Black Widows, minus the “Private trial for leadership” and Natasha’s dishonorable actions, became public.

When the Clan invasion begun in 3049, Natasha Kerensky left Wolf’s Dragoons and resumed her place among her fellow true-born Clan warriors, eventually attaining the rank of Khan of Clan Wolf. The original Black Widow’s were disbanded after she left the unit, and a new unit called the Wolf Spider Battalion was formed within Wolf’s Dragoons in their place.

Dread continues to this Day as Commanding officer of the Black Widow Company fighting for House Marik.

The Black Widows < NON-RP > Told as Commanding Officer Ilithi Dragon…

In 1996 I came across Multi Player Battletech: Solaris while i was working as a guide for AOL.

This version of the multiplayer BattleTech computer game was available on AOL, and on Kesmai’s (later named GameStorm) game service between 1996 and 2001. At its height on the AOL server, thousands of players competed simultaneously in arenas of two to eight participants, battling in team games or free-for-alls. After AOL initiated its hourly pay-for-play system, the majority of players moved to the GameStorm service, which operated for a number of years until its purchase by Electronic Arts.

During its run, the game’s player-driven community grouped themselves into armies representing the various Successor States, or independent stables, or mercenary units. Though the in-game software did not support official groups, the player-driven units became close-knit communities, even after the games cancellation in 2001.

While playing the game in ’96 i saw many units that were fly by night not really well organized merc units so i founded the Black Widow’s with GraveWalker as my Co-founder / XO. I outlined the unit with a Para-military structure and added Trials for advancement threw the ranks. Within 1 month we had around 20 good players and we started really training to be good at the game. Once we fought in one of the community organized house wars we were noticed as top rung pilots and our ranks began to grow.

In mid – 1997 we were over 200 active members strong and a REAL force to be reckoned with. Getting bored one night I instructed the Widows to do a full scale attack on house Laio. this involved taking and controlling all of the houses drop bays. If Laio wanted to drop they had to drop against us and beat us for the control of the bay. I believe there were 22 bays? total and we controlled all of them for over 6 hours not losing a single one.

This resulted in the House leader of Laio filing a complaint with the Devs saying that the Black Widows were disrupting the game. I was politely asked by the Devs to “join a house so i could know when planned house wars took place” and was told “We cant have a group as strong as the Widows disrupting the House aspects of the game”. As a good Merc Commander I publicly offered the Black Widows services to the House that made the best offer.

2 weeks later we joined House Marik and have been there every since.

When MPBT:3025 came out Loki, who is GraveWalkers brother and was a Bco in the Widows, took a group of widows over and continued the Widows name. From what i gather he continued the Widows threw several MW games but i have lost contact with him although … i have some limited contact with GraveWalker.

We stand now as The Black Widow Company fighting for House Marik and the FWLM

Manifesto

We do what we want, within reason.

Charter

1. Play to have fun
2. Always strive to win
3. Dabble outside of your preferred Ships
4. Never play the enemy’s game unless you can humiliate them at it
5. Don’t feed the trolls, humiliate them on the battlefield
6. Don’t be a dick to other players unless they really deserve it
7. Be devious on the battlefield and honest in diplomacy
8. Be decisive; taking the wrong action is generally superior to taking no action
9. In the absence of orders, attack!

Widow Training will be held from 7pm-10pm Eastern time, Tuesdays and Saturdays. Training Nights will be come-as-you-may, with a mix of for-fun and instructional/skill practice drops starting around 7pm and ending around 10pm. There is no requirement to muster at any time, though of course all Widows are encouraged to attend as much of the full session as possible.

Training will be held in the general bays and be open to all FWLM members interested in training with us, to help boost the active population appearance of our larger community.