We’re all equally worthless. A fun group that’s an extension of Team Interrobang.
Team Interrobang is a group of casual gamers, founded in 2008 to play Team Fortress 2. This organization is a quasi-official extension of that group, and follows the same principles of having fun, allowing real life to come first, and helping each other out. There is no explicit aim or type of business.
Provide an enjoyable gaming experience to the gaming public through community engagement.
The team members are members of the gaming public and member preferences and interests are not to be ignored. Team Interrobang members have participated in a value exchange of receiving broad server powers and guaranteed access in exchange for actively improving the quality of the play experience and community.
“Fun” is implicit in all team activities and noting such would be redundant. The team operates game servers on which games are played and to ignore the irreducible goal of pursuing enjoyment would be to operate a team for the sake of operating a team, wasting everyone’s time. A more detailed explanation of Team Interrobang’s version of “fun” is enumerated by the team values outlined below.
Players who show no prior malice are entitled to a quality game experience on our servers and our extra abilities should be used to enforce a consistent high quality of gaming. Responses to infractions should be consistent and reasonable. Preferential access to team resources must be based on merit and ability.
The influence of team members should be both high and diffuse. Where possible, the abilities and responsibilities of members should be expanded as well as the membership who has access to non-public information and game options. Members should have avenues to express grievances and air ideas and these avenues must be easy to access. In no case should a player be expected to show deference due to age, experience, skill, team standing or some other attribute.
While the game itself is fun, exceptional value is derived from connecting with other people. The team provides non-game avenues for people to connect and allow the free discussion of appropriate topics. The game is not an end unto itself and the people involved should be of primary concern.
Ideas provide the energy that keep gaming exciting and novel gameplay is a key way to engage membership and maintain the technical competence of the team. Innovating competitions remove the traditional emphasis on serious action and focus activities on the community rather than the game.