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Miklagard Clan / MGCORP

  • PMC
  • Casual
  • Role play
  • Security
    Security
  • Exploration
    Exploration

Míklagård is a multi-species company focused on industry, trade and exploration.
Discord
Our Webpage
Password: Oden



History

In a future setting, Vikings in Star Citizen could be imagined as a faction of spacefaring raiders, much like their historical counterparts. They might operate out of their own system, which could be a lawless, independent region on the fringes of known space.

Viking raiders might prey on unsuspecting travelers, pillaging and plundering as they go. They could be expert pilots, using specialized ships that are designed for hit-and-run tactics and boarding operations. They might also be skilled fighters, using a mix of high-tech weaponry and traditional melee weapons like axes and swords.

In addition to their raiding activities, Vikings in Star Citizen could also be traders, dealing in rare and valuable resources that they acquire through their exploits. They might also be known for their shipbuilding skills, crafting vessels that are optimized for speed, stealth, and combat.

Overall, the Viking faction in Star Citizen would be a formidable force, feared and respected by all who encounter them. Players might choose to join their ranks, taking on the role of a Viking raider or trader, or they might oppose them as a member of law enforcement or a rival faction.

As a faction, Vikings in Star Citizen could be organized into different clans, each with their own leaders and territories within the Viking system. Players might have the opportunity to work their way up through the ranks of a clan, earning respect and trust as they prove themselves in battle and in business.

One interesting aspect of Vikings in Star Citizen could be their mythology and traditions. In this future setting, the Vikings might still hold onto their historical cultural beliefs and practices, which could influence their behavior and decision-making. For example, they might place a high value on honor and bravery, and may view death in battle as a noble fate.

The Vikings might also have their own unique technologies and equipment that set them apart from other factions. They could have advanced propulsion systems that allow their ships to move faster and more nimbly than other vessels. They might also have powerful shields and armor that give them an edge in combat.

Overall, the inclusion of a Viking faction in Star Citizen could add a lot of richness and depth to the game’s lore and worldbuilding. It would be interesting to see how this historical culture adapts and evolves in a futuristic, spacefaring setting.

Manifesto

Míklagård has Five Focal Points dividied into Five Divisions/Task Force. These division may change during the course of the Verse. The following 5 divisions exist:
  • ArcCorp Division
    Main Berth: ARC L1
    Focus: Trade & Mining on Area 18 and Lyria
    Quantum Travel Advise: Use Military or Civilian Voyage/Atlas Drives to quickly traverse Stanton.
  • Hurston Division
    Main Berth: Everus Harbor
    Focus: Support and Logistics for the Fleet. Encompass Relief Efforts and S&R. Front for Hurston Executive Black Ops.
    Quantum Travel Advise: Use Military or Civilian Voyage/Atlas Drives to quickly traverse Stanton.
  • Crusader Division
    Main Berth: CRU L1
    Focus: Protection and Security for Crusader Industries
    Quantum Travel Advise: Use Military or Civilian Voyage/Atlas Drives to quickly traverse Stanton.
  • microTech Division
    Main Berth: Port Tressler
    Focus: Commercial Endeavors, Passenger and Tech. Feelers have been sent to look into the drug issue in New Babbage, might find something interesting.
    Quantum Travel Advise: Use Military or Civilian Voyage/Atlas Drives to quickly traverse Stanton.
  • Pyro Task Force
    Main Berth: To be decided
    Focus: Exploration, First Contact, Xenos, Science
    Quantum Travel Advise: Use Competition or Industrual Drives for long-range travel in and between Pyro and Stanton Systems.

Charter

Rules of the Míklagård Corporation:

- We do not attack other players if not necessary to protect Míklagård personnel and/or assets.
- This is a Roleplaying Organisation meant to have fun with. Focus will be on Norse and Norse Mythology but anyone is welcome!
- Every Commanding Officer will be able to execute their own policys and traditions on their own ships as long as it does not interfere with the general rules of Míklagård.
- As of now we do support the Imperator of the United Empire of Earth, United Empire of Earth, UEE Congress, , UEE Navy, UEE Marines and the UEE Advocacy.
- Black Ops and more illicit activities can be authorized by the higher echelons of Míklagård if suitable for the Corporation.