Reaper's Rockwork / ROCKR

  • Syndicate
  • Regular
  • Role play
  • Resources
    Resources
  • Freelancing
    Freelancing

Reaper’s Rockworks (ROCKR): a Pyro syndicate mining, crafting, and freelancing on the rim. Led by Zane ‘GingerbreadReaper’ Voss, we’re a small crew with big grit—breaking rocks, forging steel, and keeping what’s ours. RP-focused, English-speaking. Join the grind.



History

Origins in Pyro’s Dust (2920s)

Reaper’s Rockworks was born on Checkmate Station, Pyro—a grimy orbital wreck where survival’s a daily bet. Zane “GingerbreadReaper” Voss, a Pyro native, cut his teeth with the Rough & Ready gang. A slick cookie heist in his 20s earned his name, but his logistics hustle—fuel, supplies, grit—made him Bishop by his 30s.

Breaking Ground (2935)

In 2935, at 33, Zane split from Rough & Ready, chasing his own score. With a loyal handful and a lone, creaking Prospector ship—subpar lasers and all—he founded “Reaper’s Rockworks” off Checkmate’s docks. Hard work, slim margins, and one rule: keep what you take. They mined asteroids, forged gear, and traded local, Zane’s savvy turning junk into creds.

The Syndicate Takes Shape (2938)

By 2938, ROCKR turned syndicate. Zane’s Headhunters ties fended off scavengers; he traded ore or intel to keep them close. The crew grew tough—miners doubling as muscle. A shady Stanton fixer started buying “spare” hauls, opening quiet hustles. Smuggling and “freelancing” bled in, all under the guise of scraping by.

Present Day (2955)

Now, in 2955, Zane’s 53 and ROCKR’s a lean, mean speck in Pyro’s chaos. From Checkmate Station, they mine, craft, and hustle—too small for the galaxy’s eye, but sharp where it counts. Headhunters guard their flank, Stanton creds slip in, and Zane’s legend endures: the GingerbreadReaper, thriving in the void.

Manifesto

Born in Pyro’s Void

From the creaking docks of Checkmate Station, “Reaper’s Rockworks” (ROCKR) claws a living in Pyro’s chaos. We’re a Syndicate of miners, makers, and takers—forged in the lawless rim. Under Zane “GingerbreadReaper” Voss, we live by one rule: keep what you take.

Our Grind, Our Gain

We mine Pyro’s asteroids, break wrecks, and forge what the rim needs. Every haul, every bolt—it’s ours by sweat and steel. We don’t answer to megacorps or the UEE. What we pull from the void, we hold—ore, gear, or otherwise. ROCKR stands for the grind, and the gain is ours alone.

Freelancing on the Edge

Mining’s our blood, but freelancing keeps us alive. We take the dirty jobs—moving “surplus,” guarding our stake, or settling debts. Headhunters have our back; Stanton creds grease the wheels. We’re a speck in the ‘verse, but a sharp one—a crew that thrives where others break.

Join the ROCKR Way

ROCKR plays the tough life—we’re roleplayers living the Syndicate story. In character, you’ll dig, craft, and fight, keeping what you take. Out of character, we’re here for fun, speaking English and weaving tales in Pyro’s chaos. Join if you’ve got the grit to play the part—the GingerbreadReaper’s waiting.

Charter

The ROCKR Code

“Reaper’s Rockworks” (ROCKR) is a Syndicate born in Pyro’s void, and we play the hard life for keeps. These rules bind us—in character as a crew of miners, makers, and takers; out of character as roleplayers crafting a story. Abide by the code, or the GingerbreadReaper cuts you loose.

Rule 1: Keep What You Take

In character: What you mine, craft, or claim is yours—guard it with your life. No handouts, no charity. If it’s ROCKR’s, it stays ROCKR’s—ore, gear, or intel. Steal from the crew, and you’ll answer to the void. Out of character: Respect the RP—don’t disrupt the story by breaking immersion.

Rule 2: Work the Grind

In character: Everyone pulls their weight—dig asteroids, forge gear, or run the jobs that pay. Slacking gets you spaced; Pyro don’t forgive the weak. Out of character: Engage regularly—ROCKR’s a committed crew. Participate in RP events, mining ops, or freelance gigs when you can.

Rule 3: Loyalty to the Crew

In character: ROCKR’s your family—betray us, and you’re done. Headhunters and Stanton deals stay in-house; no snitching to the UEE or rival gangs. Stand by your brothers and sisters, or face the consequences. Out of character: Be a team player—support your fellow RPers, no drama, no griefing.

Rule 4: Speak the Tongue

In character: We deal in the rim’s tongue—English keeps our comms clear, from Checkmate to Stanton. Out of character: English is our main language for all RP and org chats. It keeps us tight and lets everyone play the story without a hitch.

Rule 5: Play the Part

In character: You’re a ROCKR—act like it. Mine hard, fight mean, and keep what you take. Show the ‘verse we’re a speck with teeth. Out of character: This is roleplay—stay in character during ops, but keep it fun. No toxicity, no metagaming. We’re here to live the Syndicate life, not ruin the game.