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Freebooter / TRIADZ

  • Syndicate
  • Hardcore
  • Role play
  • Piracy
    Piracy
  • Trading
    Trading

Freebooterz are piratical Orks who exist on the fringe of Ork Kultur. They are bandits and sell-swords belonging to no specific tribe or clan but who will work with any tribe as well as stand against any other if the price is right. Freebooterz are Ork warbands that loot and pillage and have fun!



History

Most Freebooterz loot and pillage, as well as become guns for hire. Freebooterz are seldom run like normal Ork tribes. Freebootaz are not limited by tribe, ideology, or clan. Nobs, Oddboys(Mek, Pain, Weird, Runtherder), especially Lootas, hell even grotz have become Freebootaz. Kaptins are the equivalent of Warbosses, usually the biggest and greediest out of the lot. Most of their time is spent trying to get from one planet to another after looting and selling their services. Usually they travel in looted space frigates and Space Hulks, the latter being the crowned jewel of any Freebooter Kaptin. They are not adverse to using looted teleportas and Warpgates. Freebooterz, along with Blood Axes, are one of the few Orks actually known to work with non-Orks, if the pay is good. Even if the pay is good, their allies should be ready for a Freebooter celebratory Waaagh!.

Kaptin Badrukk and his Flash Gits are the most notorious Freebooters in the galaxy, right above Kaptin Bluddflagg and his hat collection. Old Zogwart left to become a Freebooter after his Snakebite/Feral(?) Warboss kicked him out for being too big for his warphead, sucking up Waaagh! energy as he goes from battle to battle. Wazdakka Gutsmek was kicked from his Evil Sun tribe when he joined the Kult of Speed; deciding to create a Waaagh! so big that he could use the energy to allow him and his boyz to ride from one side of the galaxy to another.

Manifesto

The pirate band serves as these outcast Orks’ new home. As a result, they roam the universe in small, often dilapidated Ork spacecraft, and hide out on isolated planets and large asteroids. The band is usually led by a hardened Warboss who prefers the title “Kaptin.” These individuals are the biggest, strongest and most cunning cutthroat Orks within these mercenary warbands. They dress even more flamboyantly than their fellow Ork Freebooterz, often sporting large tricorne hats and thick greatcoats that can conceal numerous weapons.

There are those who would claim that the Orks are not the greatest of spacefaring races, that their voidships and weapons are unreliable constructions of scrap and parts salvaged from the ships of the other star-faring races, crudely refitted by luck rather than judgement. There are others, however, who point to the fact that the Orks can be encountered in every corner of the galaxy and the supposed limitations of their technology have not held them back from being some of the most feared and effective pirates in the galaxy. Their ships are massively armed and loaded with Orks eager for a fight, and an Ork’s natural love of violence and acquisition make him a terror to other space-faring races.

Ork Freebooterz want more of everything: more weapons to grow stronger, more salvage to build ships and war machines, and more wealth for prestige among their kind. While many items captured in raids are of little use to the Orks, such plunder is valued highly by other races that fight and die to protect it. Thus, the value lies in the opportunity for battle, and no Ork shirks from a good fight! Orks rarely organise above the level of a single ship. However, small fleets can form around a particularly charismatic or successful Ork leader, known as a Kaptin. To the mind of an Ork Freebooter, two things are uppermost: battle lust and greed. In the Expanse, Orks are usually encountered in small raiding ships, roughly the same size as an Imperial escort vessel. However, the size of an Ork voidship is deceptive: invariably, the ship is crammed with a green tide of Orks, which ensures that any boarding action is likely to only go one way.

An attack by Ork Freebooterz tends to be brutal and direct, with the Ork ships rushing headlong toward the enemy firing every gun they have before ramming and boarding their victims. The directness of an Ork Freebooter attack does not mean, however, that an Ork Freebooter Kaptin lacks cunning. Orks often lurk in asteroid fields on the edges of systems where they cannot be seen by the sensors of ships passing to or from the void. Ambushes on convoys of supply ships from this kind of hidden position are common, and even small fleets or warships are not unheard of. Should an Ork Freebooter Kaptin feel the need for bigger prey, the crew may descend on an inhabited world or space station, loot and burn it, and withdraw to their ships and the protection of a debris field. If, however, the Orks of a Freebooterz fleet are really spoiling for a big fight, they are likely to brutalise a world or void station and just wait and see who or what turns up to try and stop them.

Charter

WAAAGH!