UEE Naval Special Warfare Development Group / UEENDEVGRU

  • PMC
  • Regular
  • Role play
  • Security
    Security
  • Infiltration
    Infiltration

“Never out of the fight.”

Discord



History

Formerly known as the Independent Organization “Astrum Militia”. It has since been officially commissioned by UEE High Command to serve in the Naval Branch and establish an experimental Special Warfare Group, separate from that of the Marine Branch. This group has been named the “Naval Special Warfare Development Group” with a directive to conduct classified and non-classified Military Operations within and beyond the boarders of UEE territory.

Perfecting their skills for Special Warfare, DEVGRU has established various schools of training for certification within the Marine, Naval, and Aerospace domains to face any threat in any environment.

Initial trials were executed within the Stanton System with a primary objective of Counter-Piracy and assisting the Civilian Defense Force (CDF) as well as the various Corporate Security groups. Hostile action intensified over the years and DEVGRU was put to work in combating larger forces such as the Nine-Tails in their attempt to take control of Orison, Xenothreat with the various raids against trade lanes, and eventually the Slicers in their ambitious goal to overrun Stanton enforcement entirely.

Now DEVGRU has been tasked to the Pyro System to hit piracy at its source with a new objective of Direct Action to hit critical points of Pirate infrastructure in an effort to halt their continous raids in neighbouring Star Systems.

Manifesto

DEVGRU is the Experimental Special Warfare Group of the UEE Navy, authorized to conduct classified and non-classified Military Operations anywhere in the Cluster. The first and current operational Unit of DEVGRU is Naval Special Warfare Unit One (NSWU-1), predominantly formed of Special Forces Squadrons/Teams. NSWU-1 is also supported by Regular Naval and Aviation components.

While belonging to the UEE Military, DEVGRU are not bound by your typical rules of engagement (ROE) that many Regular forces are restricted to. Decided on a mission to mission basis by Command, DEVGRU holds full authorization to conduct experimental warfare, provided it is for the betterment and security of the UEE. These ROEs are always taken very seriously, and in no way shape or form are we considered a Mercenary/Outlaw Organization.

Designations:

Special Forces:
The primary operational terrestrial and astronautics combat force of DEVGRU. All members who wish to join as the active marine fighting force will be designated as Special Operators, or Special Craft Operators and be assigned to the corresponding unit. Special Warfare personnel are certified to conduct, but are not limited to the following taskings.

  • - Counter Terrorism
  • - Hostage Rescue
  • - Anti-Piracy
  • - Direct Action
  • - Special Reconnaissance

Regular & Reserve Forces:
We hold positions for Regular forces that make up the backbone of our tactical aviation and naval assets via the attached components provided by the UEEN 2nd Fleet. Members who join as Regulars will not qualify for Special Forces designation, however have a wide array of opportunities among the aerospace squadrons/destroyer squadron as Aviators and Crew. Alternatively you may enlist as a Reservist and remain as Crew for the destroyer squadron. Reservists do not qualify for Special Forces and Aviator designations. Regular and Reserve combat personnel are certified to conduct the following taskings.

  • - Space Control
  • - Power Projection
  • - Deterrence
  • - Interstellar Security

Administrative Forces:
DEVGRU holds an “Shore Command” for all personnel who join at a non-combat capacity in either Regular or Reserve membership. Non-combat personnel will have the choice to join one of our multiple Departments that support the operations and activities conducted by the deployed Units of DEVGRU.

Charter

DEVGRU is a MilSim/Role Play Organization which follows many Standard Operating Procedures (SOPs) from the US Navy/Navy SEALs. We have taken careful consideration on user friendly means to implement these SOPs into Star Citizen without it compromising your enjoyment of the game.
Membership:

  • Timezone – Our community operates predominantly in the EST timezone, with weekly events being held on Thursday evenings, typically beginning at 1900. Additional Unit trainings and events may occur throughout the week.
  • Age Requirements – DEVGRU holds an 18+ only age requirement for membership. Exceptions may be made.
  • Active Membership Requirements – To fulfill Regular and Special Forces requirements, you are expected to attend a minimum of one Training per week and one Operation per week. Excusals are granted on a case by case basis by the Unit Commanders, and are to be reviewed every two weeks for extended absences.
  • Reserve Membership Requirements – To fulfill Reserve membership requirements, you are expected to attend a minimum of one Training per month, and one Operation per month. Excusals are granted on a case by case basis by the Unit Commanders, and are to be reviewed every month for extended absences. (Note that Reserve members do not qualify for Aviation or Special Forces certification.)
  • Organization Exclusivity – DEVGRU holds the requirement of being an exclusive Org for all Regular and Special Forces members. Reserve members are exempt from this rule.
  • Outfitting – Upon joining you will be given free standard issue equipment which will always be supported/covered by DEVGRU if lost in the line of duty. While everyone typically holds their own inventory and desire of specific equipment and vehicles. DEVGRU is a Military Organization which follows a uniformity standard, and therefore members are required to operate the equipment/vehicles designated via Command for Trainings and Operations. Please understand this also plays into the factor of Logistics, as our “Bank” holds stockpiles of specific loadouts/vehicles. If you attempt to bring custom equipment into battle, DEVGRU will not provide you with the support or funds to maintain or replace it.

Forces & Composition:

Below you will find our active (and inactive) combat elements of DEVGRU. We are always looking for new talent for Enlistment, but should you be interested in joining the Command staff and assisting with the activation of one of our pending elements, we hold an Officer Candidacy Probation program for those who are interested in Commissioning with DEVGRU and taking a Command of your own. Standards are high, so please consider carefully before submitting an application for Officer Candidacy. More details may be given during your interview.

Active Combat Assignments:

  • Special Warfare Operator [ODT/S.A.W] (SO) – The Special Forces marine operators of DEVGRU. SOs are trained to conduct basic infantry warfare in all terrains and conditions via multiple means of deployment. This can include Aerial Assault utilizing attack dropship craft from the air, and Combined Assault with the use of armored & mechanized vehicles. Additionally, a Navy SAW will also be trained for Close Quarters Battle and Astronautics (EVA) for boarding operations.
  • Special Warfare Combatant Craft Operator (SWC) – The Special Forces vehicle operators of DEVGRU. SWCs are trained and equiped to crew various aeronautic spacecraft, with a primary focus of conducting Aerial Assault in order to act as delivery teams for SOs in both terrestrial and astronautical deployment. Additionally, SWCs are trained to perfrom Close Air Support utilizing various heavy ballistic, laser, and missile systems from their craft.
  • Navy Starman – The standard servicemen of the UEEN. Navy Starman are eligible for Regular duty and trained to join the Fleet to serve as crew for Naval vessels of the Line. Alternatively, Starman are eligible for Reserve duty, and can be trained to serve as part of a Shore Based Command.

Administrative Commands & Staff Corps:

In order to support Naval and Special Warfare activities within Star Citizen, DEVGRU houses it’s very own Administrative Commands for non-combat specialties. These specialties are organized into Departments, and service the combat elements in a variety of ways, both in-game and out of game. Any Regular and Special Operator service member can apply for a sub-billet in a non-combat Department, in conjunction with their primary combat element. Reserve members will have restricted multi-billet authority.

Active Departments & Corps

  • N1 Administration – Predominantly focuses on out of game responsibilities pertaining to Personnel. Administration is responsible for the standard wellfare of each member, and maintains track of individual achievement, progression, and leave of absence.
  • N2 Intelligence – Is responsible for the accuracy of information and data for all Military operations. Intelligence are required to organize and execute Reconnaissance missions and compile data into usable documents for operational planning. This includes terrain mapping, pathfinding, and enemy forces assessment.
  • N3 Operations – The writers and mission planners of DEVGRU, acting as Staff Officers and Commanders during mission execution. Operations are required to assemble in-game activities for selected combat elements, utilizing information acquired from Intelligence.
  • N4 Logistics – Operates the Organization Bank, maintaining supply demands as needed. Logistics will conduct the majority of non-combat gameplay within Star Citizen, ranging from Cargo Running, Salvage, and Transporting of goods.
  • N6 Training – Houses the Training Instructors of DEVGRU, who are responsible for the assortment of training material and execution of Field Training Exercises (FTXs) for all combat elements.
  • N8 Medical – The Medical Corps of DEVGRU, who are responsible for the treatment of wounded Starman and Special Operators in the field. A Corpsman is required to learn the most advanced mechanics of Medical gameplay within Star Citizen, in order to provide the most effective treatment where necessary.